ArchMark 0.22.05
Driver: GeForce 6800/AGP/SSE/3DNOW!
v1.5.1
Resolution: 1024x768 @ 138.38Hz
Comment:
Flushing commands, no
buffer swaps
2.175 GHz timer speed (should match your CPU
clock)
Fillrate
- 32 bits
- Mode: RGBA8888 Z24 S8
- 3.856 GPix/s color only
- 7.648 GPix/s z only
- 3.719 GPix/s color and z
- 3.143 GPix/s z tested (pass), color and z
- 3.806 GPix/s discardable by LEQUAL depth test
- 3.858 GPix/s discardable by GEQUAL depth test
- 20.088 GPix/s discardable by EQUAL depth test
- 20.072 GPix/s stencil writes
- 20.084 GPix/s discardable by EQUAL stencil test
- stencil test passed
- 7.650 GPix/s pure stencil updates
- 6.563 GPix/s z fail (LEQUAL), stencil update
- z test passed (LEQUAL)
- 7.651 GPix/s stencil update
- 6.457 GPix/s stencil update, z update
- 3.651 GPix/s color replace
- 3.096 GPix/s z update, color replace
- 3.141 GPix/s stencil update, color replace
- 2.735 GPix/s stencil update, z update, color replace
- 16 bits
- Mode: RGBA5650 Z16 S0
- 3.856 GPix/s color only
- 6.531 GPix/s z only
- 3.439 GPix/s color and z
- 3.487 GPix/s z tested (pass), color and z
- 3.436 GPix/s discardable by LEQUAL depth test
- 3.857 GPix/s discardable by GEQUAL depth test
- 20.088 GPix/s discardable by EQUAL depth test
Bandwidth
Mode: RGBA8888 Z24 S8
- available to buffer clears
- 30.589 GB/s all buffers
- 21.135 GB/s color only
- 55.212 GB/s depth and stencil
- 119.774 GB/s depth only
- 20.593 GB/s stencil only
- 24.982 GB/s worst case draw bandwidth
- 438.068 MB/s burned by the RAMDAC
- 25.420 GB/s estimated physical bandwidth
Geometry
Mode:
RGBA5650 Z0 S0
- Plain vertices
- 107.633 MTris/s as triangle fan
- 76.611 MTris/s as triangle list
- 76.609 MTris/s clipped
- Vertex shading speed
- 38.605 MTris/s lit (one directional light)
- 19.997 MTris/s lit (one point light)
- 3.903 MTris/s lit (eight point lights)
Texturing
Mode: RGBA5650 Z0 S0
- Textured fillrate
- Bilinear filter
- 3.857 GPix/s w 1 layers
- 1.929 GPix/s w 2 layers
- 1.286 GPix/s w 3 layers
- 959.062 MPix/s w 4 layers
- Trilinear filter
- 1.930 GPix/s w 1 layers
- 970.028 MPix/s w 2 layers
- 646.594 MPix/s w 3 layers
- 484.901 MPix/s w 4 layers
Texture
cache
Mode: RGBA8888 Z24 S8
- 8.192 kB using RGBA textures
- 16.384 kB using DXT1 textures
- 8.192 kB using DXT5 textures
Tiling
Mode: RGBA8888 Z24
S8
- preferred block alignment
- updating all buffers
- 8 pixels wide
- 4 pixels high
- in color buffer
- 8 pixels wide
- 32 pixels high
- in depth buffer
- 8 pixels wide
- 64 pixels high
- in stencil buffer
- 8 pixels wide
- none detected in y-direction